Earnings By QUALCOMM's BREW Publishers Exceed $1B Mark

April 12, 2007
SAN DIEGO, CA—QUALCOMM, Inc. announced that the worldwide community of BREW publishers and developers has now earned more than $1 billion from the sale of BREW applications and services since the first commercial deployment of BREW services in November ...

SAN DIEGO, CA—QUALCOMM, Inc. announced that the worldwide community of BREW publishers and developers has now earned more than $1 billion from the sale of BREW applications and services since the first commercial deployment of BREW services in November 2001.

"During the past five years, we are proud to have grown the BREW solution into a global premier wireless data service, and the $1 billion earned by BREW publishers and developers is a testament to the innovation they have shown in bringing valuable, relevant wireless services to market," says Bob Briggs, senior vice president and general manager, BREW for QUALCOMM Internet Services. "As QUALCOMM continues to evolve BREW, bringing our offerings and Signature Solutions to new customers and new markets, these same developers and publishers will be the lifeblood of BREW's continued growth We look forward to collaborating with them and continuing our mutual success."

"As a developer of BREW games for many years, Ideaworks3D has been able to capitalize on numerous trends and changes in the industry, including the proliferation of 3D mobile games. BREW has been instrumental in getting us there and helping drive our success," comments Alex Caccia, CEO of Ideaworks3D. "BREW has proven to be a fantastic platform for building native, high-performance 3D games. By ensuring early and comprehensive optimization of our Airplay™ mobile game development and deployment solution for BREW, we have been able to develop some of the best possible mobile games for leading global publishers such as EA, Eidos, Glu Mobile, and Square Enix."

BREW has been commercially deployed by wireless operators in 31 countries around the world. Recent agreements have expanded BREW's reach into new markets, including Europe. In September 2006, O2 in the United Kingdom announced the availability of Europe's first handset based on QUALCOMM's uiOne™ offering.

In December 2006, Italy's Telecom Italia launched a variety of new mobile games via the BREW Gaming Signature Solution and gave subscribers access to ‘Idle Mode' services, downloadable ‘Themes,' and direct access to content using the uiOne offering.

See www.qualcomm.com for more.

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